package zdream.control.foe.mmc;

import zdream.control.foe.mmcommon.Ashes;
import zdream.control.world.MFoe;

/**
 * <p>MM Control 原版里面螃蟹吐的泡泡
 * <p>
 * <li>泡泡本身没伤害, 但会让敌人困住.
 * 困在里面的敌人攻击时伤害都会被泡泡承受, 直到泡泡的 HP 归零.
 * 泡泡每秒扣 1 HP
 * <li>HP:8
 * </li></p>
 *
 * @author Zdream
 * @date 2020-06-13 (created)
 * @date 2022-06-10
 */
public class MMCClawBubble extends MFoe {
	public static final String NAME = "MMCCrabBubble";
	public final MMCClaw parent;

	public MMCClawBubble(MMCClaw parent) {
		super(parent.world);
		this.parent = parent;

		type = TYPE_FOE;
		side = parent.side;
	}

	@Override
	public String foeName() {
		return NAME;
	}

	@Override
	protected Ashes createFoeAshes() {
		return null;
	}
}
